MoonBase Commander
A turn-based strategy game where buildings are launched and tethered by cords.
MoonBase Commander is a turn-based strategy video game released in 2002, developed by a small team led by Greg Thomas and published by Atari (then Infogrames). It is notable for its unique cord-based building system, where structures are launched from a hub and connected by cords that cannot overlap. Despite low sales, the game received positive reviews and gained a cult following.
- developer
- Greg Thomas-led team (published by Atari/Infogrames)
- engine
- Custom engine
- awards
- No verified awards from IGN, Computer Games Magazine, or GameSpot exist for this title.
Lore & Background
MoonBase Commander was built on a custom engine, not the LucasArts SCUMM engine. The game is turn-based, with players spending energy points per turn to attack opponents or expand their base. Units are launched from a hub, with the launch power determined by how long the player holds the button; wind affects accuracy. Maps wrap around at the edges, preventing corner camping. The four factions—NiceCo, DeWulf, System7, and Team Alpha—are functionally identical, differing only cosmetically.
Reader's Guide
The game includes a Skirmish mode for up to three computer opponents and a Challenge Mode with sixteen premade missions, four per faction. Challenges are graded with Gold, Silver, or Bronze medals based on completion time. Multiplayer was initially limited to LAN, with Internet play requiring third-party software like GameSpy or the later Moonbase Commander Console. In 2013, the console's source code was released under the MIT License. The game was re-released on Steam in early 2014 in its complete form, including both single-player campaigns and LAN multiplayer. In 2024, it was made compatible with ScummVM, removing the Windows-only restriction.
Did You Know?
- MoonBase Commander was built on a custom engine, not the LucasArts SCUMM engine.
- The game's cords cannot overlap or land in water, and all units must be launched from their originating hub.
- In 2006, Atari's intellectual property valuation estimated MoonBase Commander's worth between $0 and $100,000.
- The rights to the franchise were sold at auction to Rebellion Developments following Atari's bankruptcy.
Frequently Asked Questions
What is MoonBase Commander?
MoonBase Commander is a turn-based strategy video game that came out in 2002. Its central mechanic revolves around launching structures from a central hub and tethering them together with cords that are not allowed to cross one another.
Who made MoonBase Commander?
A small development team under the direction of Greg Thomas built the game, and it was published by Atari while the company was still operating under the Infogrames umbrella. The title ran on a purpose-built custom engine rather than a shared in-house platform.
What makes MoonBase Commander's building system different from other strategy games?
Instead of placing buildings on a grid, you fire them outward from a hub and connect them with physical cords. The key constraint is that no two cords may overlap, which forces players to think spatially about launch order and tether routing.
Did MoonBase Commander sell well or win any major awards?
The title saw relatively modest sales figures, and there are no verified award recognitions from outlets like IGN, Computer Games Magazine, or GameSpot on record. Despite the commercial underperformance, it still earned favorable critical reviews and has maintained a small but devoted fan base over the years.
Why do fans consider MoonBase Commander worth playing today?
Its cord-routing puzzle layer gives the standard turn-based strategy loop a genuinely novel spatial challenge that few other titles of the era attempted. The cult following that grew around it treats the game as a hidden gem of early-2000s strategy design.
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